#12: QUICK TIME EVENTS

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Recorded 3/2/2020

Greater immersion or superfluous constraint? Satisfying execution or an encroachment of autonomy? Quick Time Events are one of the most divisive gameplay elements found in a wide range of games. In this episode Skylar & Anthony discuss their thoughts on Quick Time Events and whether they are a good addition in games.

Join us as we discuss Shenmue, Halo, Spy Party, Call of Duty, and rhythm games!

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#13: GAME RELEASE WINDOWS

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#11: VIDEO GAME CONTROLLERS (PT. 1)