#12: QUICK TIME EVENTS
Recorded 3/2/2020
Greater immersion or superfluous constraint? Satisfying execution or an encroachment of autonomy? Quick Time Events are one of the most divisive gameplay elements found in a wide range of games. In this episode Skylar & Anthony discuss their thoughts on Quick Time Events and whether they are a good addition in games.
Join us as we discuss Shenmue, Halo, Spy Party, Call of Duty, and rhythm games!