#14: FLOW

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Recorded 3/16/2020

Not too hard, not too easy. Tense and release, tense and release. The careful focusing of attention. All these elements help achieve arguably the most satisfying of all mental states called 'Flow'. Inspired by Jesse Schell's insight in his book, "The Art of Game Design: A Book of Lenses", Anthony & Skylar discuss Jesse's insights and how Flow is achieved in some of their favorite games.

Join us as they discuss Rocket League, League of Legends, Dota 2, and more!

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#15: WHY PEOPLE PLAY GAMES

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#13: GAME RELEASE WINDOWS