#17: TIME

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Recorded 4/6/2020

Single player experiences vary widely in their expected length of play time. Inspired by Jesse Schell's insight surrounding play time in his book, "The Art of Game Design: A Book of Lenses", Skylar and Anthony investigate how the length of single player experiences influences the games they play, the experiences they have playing them, and the commonality in structure between many of their most memorable single player experiences!

Join us as we discuss The Witcher 3, BioShock, Ori, Halo, The Hex, and more!

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#18: REWARDS (PT. 1)

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#16: PHYSICAL INTERFACES