#43: CRUNCH

 

Posted 10/15/2020

Discussions surrounding crunch have once again resurfaced as news broke that CD Projekt Red is requiring everyone at their studio to work 6 day work weeks up until launch in order to insure that their game meets their desired level of quality. Anthony and Skylar discuss their experience working in crunch cultures, the perils and consequences of crunch, and why it's so hard to avoid it successfully in this week's episode of Koalatea Time!

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#44: AAA FAILURE

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#42: AMONG US