#7: THE HEARTH
Recorded 1/27/2020
Continuous technological advancements constantly change the games we play, but not the places we play them. In his book "The Art of Game Design: A Book of Lenses" Jesse Schell captures the insight of thinking about where players play games as the lens of "The Venue" and how making a game for this venue impacts choices in game design.
In this week's episode, Anthony & Skylar focus on exploring the venue of "The Hearth" a central place in the home where many people of differing skill levels enjoy a gameplay experience together. Join in as they explore how Super Smash Brothers, Mario Kart, Mario Party, The Mind, Halo, and other games succeed in this venue!