#7: THE HEARTH

 

Recorded 1/27/2020

Continuous technological advancements constantly change the games we play, but not the places we play them. In his book "The Art of Game Design: A Book of Lenses" Jesse Schell captures the insight of thinking about where players play games as the lens of "The Venue" and how making a game for this venue impacts choices in game design.

In this week's episode, Anthony & Skylar focus on exploring the venue of "The Hearth" a central place in the home where many people of differing skill levels enjoy a gameplay experience together. Join in as they explore how Super Smash Brothers, Mario Kart, Mario Party, The Mind, Halo, and other games succeed in this venue!

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#8: NEW TECH, NEW VENUES

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#6: GAMES OF THE DECADE