#8: NEW TECH, NEW VENUES

 

Recorded 2/3/2020

Every so often a new technology emerges that brings new gameplay experiences to existing venues. In his book "The Art of Game Design: A Book of Lenses" Jesse Schell captures the insight of thinking about where players play games as the lens of "The Venue" and how making a game for a particular venue impacts choices in game design.

In this episode, Anthony & Skylar discuss how Augmented and Virtual Reality are poised to revolutionize not only the gameplay experiences they enable but also the venues in which we play them.

Join in as they discuss The VOID, Beat Saber, Pokémon GO, and more!

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#9: HOW IN THE WORLD DO GAMES MAKE MONEY?

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#7: THE HEARTH