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Come spend some Koalatea Time with us as we discuss various topics relating to game dev, game design, gaming culture, and the games industry!

#33: SHOWCASE SHOWDOWN
Anthony Nicolosi Anthony Nicolosi

#33: SHOWCASE SHOWDOWN

Posted 7/29/2020

Sony and Microsoft have now hosted their first respective major livestream conferences. We now have a much better idea of what the two major console platforms will be offering come this holiday.

While some details, like console price and release date, have yet to be revealed, round 1 is now over. Which platform has done the better job so far of convincing gamers that they are the best console to buy come this holiday? We discuss this and related topics in this week's episode of Koalatea Time!

Join us as we talk Ratchet & Clank, Anapura Interactive's new game, Craig the lovable Halo Infinite Brute, which console we'd prefer to have in our homes, and more!

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#32: NARRATIVE DESIGN (PT. 2)
Anthony Nicolosi Anthony Nicolosi

#32: NARRATIVE DESIGN (PT. 2)

Posted 7/21/2020

Josh makes his long awaited Koalatea Time debut as he joins Anthony and Skylar to discuss narrative design in RPG and JRPG titles! Join us as we discuss Persona 5, Fire Emblem, The Witcher 3, Red Dead Redemption 2, Final Fantasy VII, and more!

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#31: NARRATIVE DESIGN (PT. 1)
Anthony Nicolosi Anthony Nicolosi

#31: NARRATIVE DESIGN (PT. 1)

Posted 7/16/2020

The rise in technological advancements have allowed video games to begin to deliver narrative experiences of arguably equal caliber to those found in more traditional media formats, including movies and books.

Unlike these other mediums, video games have the unique challenge of communicating narrative intent while accommodating player autonomy. However, many argue that games feel much more immersive for this very reason; players are literally in the story and thus have the ability to experience the story at a much more integrated and personal level.

Join Skylar and Anthony as they discuss these and other related topics! Join us to discuss:

  • What Remains of Edith Finch

  • The Last of Us

  • Half Life: Alyx

  • Halo 2

and more!

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#30: PC VS. CONSOLE (PT. 2)
Anthony Nicolosi Anthony Nicolosi

#30: PC VS. CONSOLE (PT. 2)

Posted 7/8/2020

What two games do console gamers often buy the most? Why don't PC players switch back to Console? Why does Nintendo routinely produce the most compelling reason to own a console?

Join Anthony & Skylar as they discuss these and other related topics, as well as fantastic community feedback, on this episode of Koalatea Time!

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#29: PC VS. CONSOLE (PT. 1)
Anthony Nicolosi Anthony Nicolosi

#29: PC VS. CONSOLE (PT. 1)

Posted 7/1/2020

It's time to tackle the eternal debate: PC vs. Console! In part 1 of this loaded topic Anthony and Skylar discuss who wins on price, game selection, and convenience!

Join us as we discuss Nintendo's amazing software and hardware integration history, Steam sales, Xbox Game Pass, the PS5 and more!

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#28: TRIANGULARITY
Anthony Nicolosi Anthony Nicolosi

#28: TRIANGULARITY

Posted 6/24/2020

Triangularity, a term coined by the amazing Jesse Schell in his book, "The Art of Game Design: A Book of Lenses", is defined as a game design technique in which a game intentionally provides a high risk, high reward option against a low risk, low reward option to spice up the gameplay experience.

In this week's episode, Skylar and Anthony discuss some of their favorite examples of Triangularity in games and how it plays a part in the K.O. Koala Discord experience!

Join us as we talk Super Smash Bros, Rocket League, Spy Party, Halo, Sayanora Wildhearts, Fortnite, and more!

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#27: FPS (PT 2)
Anthony Nicolosi Anthony Nicolosi

#27: FPS (PT 2)

Posted 6/17/2020

Should controller players play in the same lobbies as keyboard and mouse players in FPS games? What are the impacts of aim assist and bullet magnetism, and how do they work? How much do first person cameras play into the immersion of FPS games?

Join Anthony and Skylar as they discuss these and other FPS related topics, as well as breakdown some of the community's responses to FPS content on our Instagram! We talk Halo, CSGO, Valorant, COD Warzone, Overwatch, Destiny, and more!

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#26: FPS (PT 1)
Anthony Nicolosi Anthony Nicolosi

#26: FPS (PT 1)

Posted 6/10/2020

Why are FPS games beloved by so many? What makes class based shooters so compelling? What are the design elements that make shooters so fun to play?

Join us in this week's episode as we discuss the community's feedback regarding our previous discussion about Art Styles, as well as the design of FPS games and why we love them! We talk Halo, Valorant, DOOM, Call of Duty, Rainbow Six Siege, and more!

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#25: ART STYLES (PT 1)
Anthony Nicolosi Anthony Nicolosi

#25: ART STYLES (PT 1)

Posted 6/3/2020

Why do so many recent games use stylized cartoon-like art styles? Do realistic graphics increase immersion? How do indie games determine the art styles they're going to use?

Anthony & Skylar discuss these and other topics related to art styles in this week's episode of Koalatea Time! Join us as we discuss Valorant, Fortnite, Sea of Thieves, Mortal Kombat, Halo, Ori, Cuphead, and more!

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#24: EXPRESSION (PT 2)
Anthony Nicolosi Anthony Nicolosi

#24: EXPRESSION (PT 2)

Recorded 5/26/2020

Anthony and Skylar discuss the community's favorite in-game customization options and thoughts regarding in-game expression in this hilarious episode of Koalatea Time!

Join us as we discuss Call of Duty, For Honor, Mortal Kombat, Halo, Rocket League, Dota 2, Fortnite, and more!

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#23: EXPRESSION (PT 1)
Anthony Nicolosi Anthony Nicolosi

#23: EXPRESSION (PT 1)

Recorded 5/18/2020

Players love expressing themselves through in-game cosmetics and titles. Some players seek the status that comes with obtaining rare items; others purely enjoy the aesthetic treat! This week we discuss expression in games, why players love to the aesthetic upgrades that they do, and how games can manage modern day monetization opportunities without irritating their fan bases.

Join Skylar and Anthony as they discuss Valorant, Rocket League, Dota 2, Halo 3, and more!

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#22: SBMM (PT. 2)
Anthony Nicolosi Anthony Nicolosi

#22: SBMM (PT. 2)

Recorded 5/12/2020

Many claim that Skill Based Match Making (SBMM) ruins unranked game modes, but data shows that it undeniably helps increase player retention and engagement. Is SBMM in unranked game modes a good thing? Who should devs cater to when developing their match making algorithms?

In Episode 20 - SBMM (Pt. 1) we asked the community for their feedback surrounding SBMM in unranked game modes, and in this episode we discuss their responses around how they'd go about insuring that players of all skill levels have fun in unranked game modes, how they'd deal with smurfs, and more!

Anthony & Skylar discuss how some popular games like Halo, Dota 2, Valorant, Fortnite, and Rocket League handle these issues and more!

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#21: VALORANT
Anthony Nicolosi Anthony Nicolosi

#21: VALORANT

Recorded 5/4/2020

Valorant, the new shooter from Riot Games, has been taking the gaming community by storm since the release of it’s beta. This week, Skylar provides insightful commentary into his experience playing the beta so far!

Join us as Skylar and Anthony discuss Valorant’s unique design elements, satisfying gunplay, novel marketing techniques, etc.

Wonder if you’re the kind of player who’d like Valorant? Wonder how long a game of Valorant takes? Wonder if it’s ranking system is good? Skylar answers all that and more on this week’s episode of Koalatea Time!

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#20: SBMM (PT. 1)
Anthony Nicolosi Anthony Nicolosi

#20: SBMM (PT. 1)

Recorded 4/27/2020

Skill Based Match Making (SBMM) the bane of high level players seeking to romp lower level adversaires everywhere! Many claim that it ruins unranked game modes, but data shows that it undeniably helps increase player retention and engagement. Is SBMM in unranked game modes a good thing? Who should devs cater to when developing their match making algorithms?

Anthony & Skylar discuss these and other topics surrounding SBMM on this week's episode! Join us as we discuss Fortnite, TemTem, Dota 2, Rocket League, and more!

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#19: REWARDS (PT. 2)
Anthony Nicolosi Anthony Nicolosi

#19: REWARDS (PT. 2)

Recorded 4/20/2020

OMG CAN YOU BELIEVE THAT _____ DID OUR PODCAST INTRO!!!!!!!!

Reeling from the unbelievable hype, Anthony & Skylar discuss what the K.O. Koala community thinks about rewards by leveraging Jesse Schell's insight into the various reward types a game can offer!

Join us as we talk about losing lives, beating games multiple times, grinding for rare armor, completing weekly challenges, and more! Our conversation touches on Fortnite, Halo, Bless Unleashed, Cuphead, Spyro, Rainbow 6 Siege, and many more games!!

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#18: REWARDS (PT. 1)
Anthony Nicolosi Anthony Nicolosi

#18: REWARDS (PT. 1)

Recorded 4/13/2020

In his book "The Art of Game Design: A Book of Lenses", Jesse Schell discusses extrnisc rewards and how they can be designed tastefully to enhance the player experience. Insipired by his insight, Anthony & Skylar discuss some of their favorite implementations of rewards in games!

Join us as we discuss Minecraft, Jubeat, Street Fighter 4, Halo 3, and more!

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#17: TIME
Anthony Nicolosi Anthony Nicolosi

#17: TIME

Recorded 4/6/2020

Single player experiences vary widely in their expected length of play time. Inspired by Jesse Schell's insight surrounding play time in his book, "The Art of Game Design: A Book of Lenses", Skylar and Anthony investigate how the length of single player experiences influences the games they play, the experiences they have playing them, and the commonality in structure between many of their most memorable single player experiences!

Join us as we discuss The Witcher 3, BioShock, Ori, Halo, The Hex, and more!

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#16: PHYSICAL INTERFACES
Anthony Nicolosi Anthony Nicolosi

#16: PHYSICAL INTERFACES

Recorded 3/30/2020

Burning 800 calories on the dance pads of DDR, cutting a rug in front of a Kinect in Just Dance, jamming out in Guitar Hero, bowling your heart away in Wii Sports, catching a fish with Nintendo Labo. Innovative physical interfaces have allowed us to experience some of the most enjoyable and memorable experiences we've had playing games!

In this episode Skylar & Anthony discuss physical interfaces, unique controllers, and why Nintendo leads the way in innovative interface design. Join us as we discuss Dance Dance Revolution, Guitar Hero, Wii Sports, Ring Fit Adventures and more!

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#15: WHY PEOPLE PLAY GAMES
Anthony Nicolosi Anthony Nicolosi

#15: WHY PEOPLE PLAY GAMES

Recorded 3/23/2020

Social stigmas, cost of entry, escapism, intellectual challenge, competition, cooperation - there are a seemingly infinite amount of reasons that people play games! In this episode Anthony & Skylar discuss why they and others play games!

Join them as they discuss Sonic 2, Backyard Sports, Warcraft, Pokémon, Halo, and more!

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#14: FLOW
Anthony Nicolosi Anthony Nicolosi

#14: FLOW

Recorded 3/16/2020

Not too hard, not too easy. Tense and release, tense and release. The careful focusing of attention. All these elements help achieve arguably the most satisfying of all mental states called 'Flow'. Inspired by Jesse Schell's insight in his book, "The Art of Game Design: A Book of Lenses", Anthony & Skylar discuss Jesse's insights and how Flow is achieved in some of their favorite games.

Join us as they discuss Rocket League, League of Legends, Dota 2, and more!

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